CAVE 3D Augmented Virtuality Video Game

This is a 3D shooter with motion capturing system in the Augmented Virtuality System “CAVE” of the Leibniz Rechenzentrum Garching.

Developed in C++ and the framework OSG. For interaction I have build a controller from a toy gun by including a bluetooth mouse for trigger and reload. The device itself is tracked over the MoCap system of the cave and provided via hardware-api.